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使用过C# Winform的朋友们,可能会发现,Winform自带的空间库里面是没有简单的绘图控件的,比如线条,箭头等等。如果我们需要显示类似的图形的时候,我们就需要直接在窗口上进行绘制。说实话,我是不太习惯这么搞的,坐标定位比较麻烦,而且当窗口扩大或者缩小时,绘制的图形还需要重新定位。
因此,在本文中,我创建了可以实现线条和箭头的控件,这样,可以代替窗口上直接绘制,而且能够重复使用。当然,我之前的文章也有介绍其他一些基础控件的自定义,如果有兴趣的朋友们可以看看,链接如下:
C#学习随笔—自定义控件(面板)
C#学习随笔—自定义控件(Label控件)
言归正传,本文我们想要实现的效果图如下:
箭头形状的效果图
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线性形状效果图
要想实现上述的效果图,主要是借助C# GDI本身的绘图功能,画线之后有自己的端头形状,其中就有箭头,然后就是内部颜色的填充。
首先来看,画线功能,如下代码:
Pen _pen = new Pen(_brush, this._lineStartWidth); _pen.DashStyle = this._lineDashStyle; AdjustableArrowCap _cap = new AdjustableArrowCap(this._startArrowSizeWidth, this._startArrowSizeHeight, true); _pen.CustomStartCap = (CustomLineCap)_cap;
欢迎大家来到IT世界,在知识的湖畔探索吧!
AdjustableArrowCap定义了自定义的箭头形状,可以根据自己的设置,配置箭头的大小。Pen可以对线进行绘画,可以设置其线宽,进而调整线的宽度。然后将Pen的端头形状设置为箭头即可。如果不需要箭头,只要定义_pen.StartCap即可,如_pen.StartCap = LineCap.Flat;之后对线的类型(实线还是虚线)设置Pen的DashStyle即可。
线条的颜色渐变,可以配置LinearGradientBrush填充Pen即可,基本的格式为:
欢迎大家来到IT世界,在知识的湖畔探索吧!LinearGradientBrush _brush = new LinearGradientBrush(_startPoint, _endPoint, this._startColor, this._endColor); Pen _pen = new Pen(_brush, this._lineStartWidth);
接下来就是最后一个比较麻烦的功能,线宽变化,就是说线开始时的线宽小,之后逐渐增加到终点。说实话,这个功能我现在想到的方法比较简单,就是一段一段的绘制线。结果就是图形加载会较慢,而且颜色的渐变不太好控制,因此,我目前的代码,如果想要线宽渐变,那么颜色就是用固定的颜色。不过,基本满足了我平时的使用。如果大家有好的思路和方法,也可以留言,万分感谢。下面我来大概说一下我的实现思路:
首先,先画一条线宽固定的线,线的接头可以配置成想要的箭头大小,这样,我就不需要关注箭头的实现了,我只需要想办法实现线宽的变化。一个循环,将起点和终点分隔为100份,然后每一份的线,设置不同的线宽宽度,就可以基本实现,线宽的可变。
到这里,大体的思路是有了,不过,还有一个小问题需要解决,如果从起点到终点分隔的话,那么到了线的终点,线宽将会把箭头覆盖掉,无法显示我们想要的功能,就想下图所示:
因此,我们需要设置一个Offset,终点的坐标要减去这个Offset,这样,终点的线宽就不会影响箭头的显示了。那么这个Offset是如何确定的呢,要知道,用户的箭头大小是不确定的,线宽也是不确定的,因此,这个Offset不能是一个定值,需要随着线的线宽以及箭头的高度来调整。
如上图所示,我们只需要将起点到终点减去Offset点分成100份即可,那么已知start,end的坐标,还有offset的值(箭头的高度乘以线宽),如何求得A点的坐标呢?简单的三角函数的勾股定理就可以求解,实现函数如下:
//get x value of triangle private float tri_x_value(float start_x, float start_y, float end_x, float end_y,float edge ) { float value; try { value = edge * (end_x - start_x) /(float)System.Math.Sqrt( ((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y))); } catch { value = 0; } return value; } //get y value of triangle private float tri_y_value(float start_x, float start_y, float end_x, float end_y, float edge) { float value; try { value = edge * (end_y - start_y) / (float)System.Math.Sqrt(((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y))); } catch { value = 10; } return value; }
根据上述计算即可得出一个动态调整的Offset值,目前试用效果还是可以的。到此,我们实现该控件的思路完全清楚了,我们就可以开始实现想要的控件了,全部代码如下:
欢迎大家来到IT世界,在知识的湖畔探索吧!using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing.Drawing2D; namespace MyLib_Simply { public partial class SimplyCtrlLine : UserControl { //线的宽度是否变化,Line表示不变化,Pie表示扇形变化 public enum line_shape_style { Line, Pie, } private line_shape_style _lineShapeStyle = line_shape_style.Pie; [Description("Line Shape Style"),Category("LineUserDefined")] public line_shape_style LineShapeStyle { get { return _lineShapeStyle; } set { _lineShapeStyle = value; } } //线的虚实类型 private DashStyle _lineDashStyle = DashStyle.Solid; [Description("Line Dash Style"),Category("LineUserDefined")] public DashStyle LineDashStyle { get { return _lineDashStyle; } set { _lineDashStyle = value; } } //线开始的颜色 private Color _startColor = Color.Red; [Description("Start Color"),Category("LineUserDefined")] public Color StartColor { get { return _startColor; } set { _startColor = value; } } //线终点的颜色, private Color _endColor = Color.Red; [Description("End Color,only available for Line Shape Type (Line)"), Category("LineUserDefined")] public Color EndColor { get { return _endColor; } set { _endColor = value; } } //线开始的宽度 private int _lineStartWidth = 1; [Description("Line Start Point Width"),Category("LineUserDefined")] public int LineStartWidth { get { return _lineStartWidth; } set { _lineStartWidth = value; } } //线宽变化时的终点的线宽 private int _lineEndWidth = 10; [Description("Line End Point Width,Only available for Pie Line Shape Type"), Category("LineUserDefined")] public int LineEndWidth { get { return _lineEndWidth; } set { _lineEndWidth = value; } } //线开始的形状配置 private LineCap _startLineCap = LineCap.Flat; [Description("Line Start Style"),Category("LineUserDefined")] public LineCap StartLineCap { get { return _startLineCap; } set { _startLineCap = value; } } //线结束的形状配置 private LineCap _endLineCap = LineCap.ArrowAnchor; [Description("Line End Style"), Category("LineUserDefined")] public LineCap EndLineCap { get { return _endLineCap; } set { _endLineCap = value; } } //箭头缩进 private float _startArrowInset = 3; [Description("Start Arrow Inset,only available for Arrow LineCap"),Category("LineUserDefined")] public float StartArrowInset { get { return _startArrowInset; } set { _startArrowInset = value; } } //箭头宽度 private float _startArrowSizeWidth = 10; [Description("Start Arrow Line Cap Size Width"), Category("LineUserDefined")] public float StartArrowSizeWidth { get { return _startArrowSizeWidth; } set { _startArrowSizeWidth = value; } } //箭头的高度 private float _startArrowSizeHeight = 10; [Description("Start Arrow Line Cap Size Height"), Category("LineUserDefined")] public float StartArrowSizeHeight { get { return _startArrowSizeHeight; } set { _startArrowSizeHeight = value; } } private float _endArrowInset = 3; [Description("End Arrow Inset,only available for Arrow LineCap"),Category("LineUserDefined")] public float EndArrowInset { get { return _endArrowInset; } set { _endArrowInset = value; } } private float _endArrowSizeWidth = 10; [Description("End Arrow Line Cap Size Width"),Category("LineUserDefined")] public float EndArrowSizeWidth { get { return _endArrowSizeWidth; } set { _endArrowSizeWidth = value; } } private float _endArrowSizeHeight = 10; [Description("End Arrow Line Cap Size Height"), Category("LineUserDefined")] public float EndArrowSizeHeight { get { return _endArrowSizeHeight; } set { _endArrowSizeHeight = value; } } //线开始的坐标X private float _startPointX = 2; [Description("Line Start Point X"),Category("LineUserDefined")] public float StartPointX { get { return _startPointX; } set { _startPointX = value; } } //线开始的坐标Y private float _startPointY = 2; [Description("Line Start Point Y"), Category("LineUserDefined")] public float StartPointY { get { return _startPointY; } set { _startPointY = value; } } private float _endPointX = 50; [Description("Line End Point X"), Category("LineUserDefined")] public float EndPointX { get { return _endPointX; } set { _endPointX = value; } } private float _endPointY = 50; [Description("Line End Point Y"), Category("LineUserDefined")] public float EndPointY { get { return _endPointY; } set { _endPointY = value; } } public SimplyCtrlLine() { InitializeComponent(); base.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw, true); this.BackColor = SystemColors.Control; } //重绘函数 protected override void OnPaint(PaintEventArgs e) { PointF _startPoint = new PointF(this._startPointX, this._startPointY); PointF _endPoint = new PointF(this._endPointX, this._endPointY); LinearGradientBrush _brush = new LinearGradientBrush(_startPoint, _endPoint, this._startColor, this._endColor); Pen _pen = new Pen(_brush, this._lineStartWidth); _pen.DashStyle = this._lineDashStyle; if (this._startLineCap == LineCap.ArrowAnchor) { AdjustableArrowCap _cap = new AdjustableArrowCap(this._startArrowSizeWidth, this._startArrowSizeHeight, true); _cap.MiddleInset = this._startArrowInset; _pen.CustomStartCap = (CustomLineCap)_cap; _cap.Dispose(); } else { _pen.StartCap = this._startLineCap; } if (this._endLineCap == LineCap.ArrowAnchor) { AdjustableArrowCap _cap = new AdjustableArrowCap(this._endArrowSizeWidth, this._endArrowSizeHeight, true); _cap.MiddleInset = this._endArrowInset; _pen.CustomEndCap = (CustomLineCap)_cap; _cap.Dispose(); } else { _pen.EndCap = this._endLineCap; } e.Graphics.Clear(this.BackColor); e.Graphics.SmoothingMode = SmoothingMode.AntiAlias; switch (this._lineShapeStyle) { case line_shape_style.Line: default: e.Graphics.DrawLine(_pen, _startPoint, _endPoint); break; case line_shape_style.Pie: _pen.Color = this._startColor; e.Graphics.DrawLine(_pen, _startPoint, _endPoint); //_pen.CustomStartCap = null; //_pen.CustomEndCap = null; _pen.StartCap = LineCap.Flat; _pen.EndCap = LineCap.Flat; _pen.Color = this._startColor; PointF temp_point = _startPoint; for (int temp = 0; temp < 100; temp++) { _pen.Width = this._lineStartWidth + (float)((this._lineEndWidth - this._lineStartWidth) / 100.0*temp); _endPoint = new PointF((float)(this._startPointX + (this._endPointX - this._startPointX-tri_x_value(this._startPointX,this._startPointY,this._endPointX,this._endPointY, this._lineStartWidth * this._endArrowSizeHeight)) / 100.0 * (temp + 1)), (float)(this._startPointY+(this._endPointY - this._startPointY- tri_y_value(this._startPointX, this._startPointY, this._endPointX, this._endPointY, this._lineStartWidth * this._endArrowSizeHeight)) / 100.0 * (temp + 1))); e.Graphics.DrawLine(_pen, temp_point, _endPoint); temp_point = _endPoint; } break; } e.Graphics.Dispose(); _pen.Dispose(); _brush.Dispose(); base.OnPaint(e); } //get x value of triangle private float tri_x_value(float start_x, float start_y, float end_x, float end_y,float edge ) { float value; try { value = edge * (end_x - start_x) /(float)System.Math.Sqrt( ((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y))); } catch { value = 0; } return value; } //get y value of triangle private float tri_y_value(float start_x, float start_y, float end_x, float end_y, float edge) { float value; try { value = edge * (end_y - start_y) / (float)System.Math.Sqrt(((end_x - start_x) * (end_x - start_x) + (end_y - start_y) * (end_y - start_y))); } catch { value = 10; } return value; } protected override void WndProc(ref Message m) { if (m.Msg != 20) { base.WndProc(ref m); } } } }
至此,该控件的基本实现已经完成,不过这个控件还有很大的改进空间,比如,除了直线,是不是可以画曲线?线宽和线的颜色同时线性变化?目前控件线的大小通过指定坐标实现,未来是否可以调整控件窗口就可以实现线宽,线长的调整?等等,这些都会是我之后研究的内容,今天分享的内容对于一般的形状实现基本够用,希望可以帮到大家,同时也希望大家如果有好的思路,也不吝分享。
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